Prelude to a Storm…
After getting the Ram Staff and a bunch of more exciting cs’s, a new fight was coming up for us… however, rl stuff and so on and whatnot has kept us from wotG progress the last 2 weeks… but now we are here…
In Xarcabard [S]… Also known as…
Satan’s parkinglot…
Hitler’s golfcourse…
Yeti’s holiday paradise…

We had our key item “Magelight Signal Flare”… whatever the hell that is… and from a target called Spell-worked Snow not far from ”Rally Point:Green” where we got the Flare in question, we entered Ghoyu’s Reverie… nasty place much like Everbloom…
Misson is really exciting actually… Ghoyu’s Reverie is divided into 3 areas, every area will crawl with yags, orcs and quadavs, in last area there will also be demons…
At the beginning of the area you appear in when you enter battlefield, is alil taru; Pesoso… talk to her to get started… Then its just to trash the place as best you can in as little time you can… last mob standing in first area will take off like a rocket when its at 1% life… he will run and run and run, until he blows up into a wall, opening up the next area… The lil taru will calmly jog in and keep watching…
Trash the next area, and last 1% hp mob will run away and suicide on the wall… taru will jog into 3rd area… this is also where the demons start coming… so 3rd area is tougher obviously…

The mobs will drop temp items very similar to besieged/nyzul, helps alot, dont really have time to sit down or slow down… they link like crazy, but only with their own family… the mobs are weak, so AoE magic ftw !!!
After killing everything, we talked to Pesoso again and fight was over…
We got an Elixir…

That pretty much means we SUCKED… timewise that is…
Ah well, moving on to next mission…
Storm’s Crescendo…
We headed to check the “Rally Point:Blue” at (H-8), and got key item: “Alchemical Signal Flare”… we checked the fairly innocent looking Excavated Snow around the corner of the Rally Point, and got zoomed into Ghoyu’s Reverie again… a wrinkled tunnel filled with various NPC’s and Falxfang Tigers who agro you on sight…
Our objective:
Sounds easy enough… however… Talking to the NPC at start will give a Flee affect, and that flee must be on the entire bomb run, you get it refreshed everytime you make a charge go off… If allowing it to wear or aggroing any of the mobs in the tunnel, its game over and you have to start at the beginning…
We made Taube our runner… While he took off in one direction, we ran the other way killing all the tigers we could see….

Just so he wouldnt get agroed at the end of the run, that would suck… They made it fairly easy, and getting the last explosion put Taube very close to start NPC, where he could end the run…
Successssssss…
… now we are gonna start crawling into Castle Zvahl Baileys (S)… Im scared…